//
// Copyright 2011-2015 Jeff Bush
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//


#pragma once

const int kNumCubeVertices = 24;
const float kCubeVertices[] =
{
    // Front face
    0.5, -0.5, 0.5, 0.0, 0.0,
    -0.5, -0.5, 0.5, 0.0, 1.0,
    -0.5, 0.5, 0.5, 1.0, 1.0,
    0.5, 0.5, 0.5, 1.0, 0.0,

    // Right side
    0.5, 0.5, 0.5, 0.0, 0.0,
    0.5, 0.5, -0.5, 0.0, 1.0,
    0.5, -0.5, -0.5, 1.0, 1.0,
    0.5, -0.5, 0.5, 1.0, 0.0,

    // Left side
    -0.5, 0.5, 0.5, 1.0, 0.0,
    -0.5, -0.5, 0.5, 0.0, 0.0,
    -0.5, -0.5, -0.5, 0.0, 1.0,
    -0.5, 0.5, -0.5, 1.0, 1.0,

    // Back
    0.5, 0.5, -0.5, 1.0, 0.0,
    -0.5, 0.5, -0.5, 0.0, 0.0,
    -0.5, -0.5, -0.5, 0.0, 1.0,
    0.5, -0.5, -0.5, 1.0, 1.0,

    // Top
    -0.5, 0.5, 0.5, 1.0, 0.0,
    -0.5, 0.5, -0.5, 0.0, 0.0,
    0.5, 0.5, -0.5, 0.0, 1.0,
    0.5, 0.5, 0.5, 1.0, 1.0,

    // Bottom
    0.5, -0.5, 0.5, 1.0, 0.0,
    0.5, -0.5, -0.5, 0.0, 0.0,
    -0.5, -0.5, -0.5, 0.0, 1.0,
    -0.5, -0.5, 0.5, 1.0, 1.0
};

const int kNumCubeIndices = 36;
const int kCubeIndices[] =
{
    2, 1, 0,
    0, 3, 2,
    6, 5, 4,
    4, 7, 6,
    10, 9, 8,
    8, 11, 10,
    14, 13, 12,
    12, 15, 14,
    18, 17, 16,
    16, 19, 18,
    22, 21, 20,
    20, 23, 22
};
